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Siri Danae
Siri Danae

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.01 03:32:00 - [1]

Edited by: Siri Danae on 01/11/2005 03:34:12
Quote:
Drones take up a lot of resources so we would much rather see less drones but have them better instead. This will mostly be done by changing the drone interfacing skill, drone control ship bonuses. This is of course not as easy as doubling the damage output and hitpoints of drones, so here's what's being done.


You're having a problem with the engine. So instead of fixing the engine you fix the Dominix... Like Bob Barker fixes a dog.

Quote:
Another concern is that it is easier to kill 5 drones than it is to kill 15 by targetting them and kill them which is the reason for the drone hitpoint boost. On the other hand it takes just as long to kill 5 drones as 15 with a smartbomb so it would actually be better to have 5 drones with more hitpoints than 15 with the current hitpoints.


Except you're cutting the ability of the gallente to adapt in combat in half as well. I go from having a setup of 15 drones to customize down to 5. And the drone bay reduction limits my ability to stockpile alternative dronetypes, not to mention the essential backups for when your drones start getting munched, which they will, hp increase or not.

On top of that, only five drones orbiting a drone carrier simply looks silly.
------
I generally assume the following:
1. 95% of Empire Carebears don't get 0.0 PVPers.
2. 95% of 0.0 PVPers don't get Empire Carebears.
3. 100% of Ore Thieves steal just to upset the Miners.
Siri Danae
Siri Danae
Gallente
Xone Trading Corp.

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.01 03:32:00 - [2]

Edited by: Siri Danae on 01/11/2005 03:34:12
Quote:
Drones take up a lot of resources so we would much rather see less drones but have them better instead. This will mostly be done by changing the drone interfacing skill, drone control ship bonuses. This is of course not as easy as doubling the damage output and hitpoints of drones, so here's what's being done.


You're having a problem with the engine. So instead of fixing the engine you fix the Dominix... Like Bob Barker fixes a dog.

Quote:
Another concern is that it is easier to kill 5 drones than it is to kill 15 by targetting them and kill them which is the reason for the drone hitpoint boost. On the other hand it takes just as long to kill 5 drones as 15 with a smartbomb so it would actually be better to have 5 drones with more hitpoints than 15 with the current hitpoints.


Except you're cutting the ability of the gallente to adapt in combat in half as well. I go from having a setup of 15 drones to customize down to 5. And the drone bay reduction limits my ability to stockpile alternative dronetypes, not to mention the essential backups for when your drones start getting munched, which they will, hp increase or not.

On top of that, only five drones orbiting a drone carrier simply looks silly.
------
I generally assume the following:
1. 95% of Empire Carebears don't get 0.0 PVPers.
2. 95% of 0.0 PVPers don't get Empire Carebears.
3. 100% of Ore Thieves steal just to upset the Miners.
Siri Danae
Siri Danae

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.01 20:22:00 - [3]

Dear Tux,

Thank you for changing the damage bonus from thermal to all. It is greatly appreciated.

Compromise(?)
It seems to me that what makes this change hardest on the Gallente is the way you're altering the drone control bonus specifically. We love our 'blobs in a can' and you're endangering them.

So I had a thought about the drone control bonuses: why does it have to be the same at all class levels? Why not have different drone control bonuses for cruisers, battleships, dreadnaughts?

Example:
Vexor gets max 5 drones and a damage increase for the same damage as 15 currently
Dominix gets max 10 drones and a damage increase for the same damage as 15 currently
Moros gets max 20 drones with a damage increase for the same damage as 35 currently

You're still reducing the total number of drones in service, getting rid of 10 per vexor in game, 5 per dom and a painful but understandable 15 per Moros, but I think this keeps us closer to the legacy (and ascetics) of drone carriers.

I know this opens up some balancing issues with hp and dronebays, but you're rebalancing anyway, right? Very Happy
------
I generally assume the following:
1. 95% of Empire Carebears don't get 0.0 PVPers.
2. 95% of 0.0 PVPers don't get Empire Carebears.
3. 100% of Ore Thieves steal just to upset the Miners.
Siri Danae
Siri Danae
Gallente
Xone Trading Corp.

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.01 20:22:00 - [4]

Dear Tux,

Thank you for changing the damage bonus from thermal to all. It is greatly appreciated.

Compromise(?)
It seems to me that what makes this change hardest on the Gallente is the way you're altering the drone control bonus specifically. We love our 'blobs in a can' and you're endangering them.

So I had a thought about the drone control bonuses: why does it have to be the same at all class levels? Why not have different drone control bonuses for cruisers, battleships, dreadnaughts?

Example:
Vexor gets max 5 drones and a damage increase for the same damage as 15 currently
Dominix gets max 10 drones and a damage increase for the same damage as 15 currently
Moros gets max 20 drones with a damage increase for the same damage as 35 currently

You're still reducing the total number of drones in service, getting rid of 10 per vexor in game, 5 per dom and a painful but understandable 15 per Moros, but I think this keeps us closer to the legacy (and ascetics) of drone carriers.

I know this opens up some balancing issues with hp and dronebays, but you're rebalancing anyway, right? Very Happy
------
I generally assume the following:
1. 95% of Empire Carebears don't get 0.0 PVPers.
2. 95% of 0.0 PVPers don't get Empire Carebears.
3. 100% of Ore Thieves steal just to upset the Miners.
Siri Danae
Siri Danae

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.06 19:21:00 - [5]

Edited by: Siri Danae on 06/11/2005 19:21:39
Originally by: Nafri
Originally by: Olivin

Lag is lame execuse. Lag is not fun for me either, but I am not suggesting to merge your turrets into one big BFG with boosted DPS. So what's next? What do we need to cut next in order to avoid lag? Perhaps subscribtions will be good start, ehh?

Olivin




look, so nice I am with my crusade for less lag, I sacrifice myself


For someone who says she's quitting...

let me rephrase: If the devs combined posted on the forums as much as nafri does in this thread, there would be no intellectual property at CCP left that wasn't published on the internet.
------
I generally assume the following:
1. 95% of Empire Carebears don't get 0.0 PVPers.
2. 95% of 0.0 PVPers don't get Empire Carebears.
3. 100% of Ore Thieves steal just to upset the Miners.
Siri Danae
Siri Danae
Gallente
Xone Trading Corp.

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.06 19:21:00 - [6]

Edited by: Siri Danae on 06/11/2005 19:21:39
Originally by: Nafri
Originally by: Olivin

Lag is lame execuse. Lag is not fun for me either, but I am not suggesting to merge your turrets into one big BFG with boosted DPS. So what's next? What do we need to cut next in order to avoid lag? Perhaps subscribtions will be good start, ehh?

Olivin




look, so nice I am with my crusade for less lag, I sacrifice myself


For someone who says she's quitting...

let me rephrase: If the devs combined posted on the forums as much as nafri does in this thread, there would be no intellectual property at CCP left that wasn't published on the internet.
------
I generally assume the following:
1. 95% of Empire Carebears don't get 0.0 PVPers.
2. 95% of 0.0 PVPers don't get Empire Carebears.
3. 100% of Ore Thieves steal just to upset the Miners.
   
 
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